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Realistic weapon damage fallout new vegas
Realistic weapon damage fallout new vegas






realistic weapon damage fallout new vegas

The projectile itself ceases to exist in the game world at that point, so if the weapon range is longer than that, it doesn't really matter. I believe the weapon ranges are longer than the projectile max ranges. Melly Angelic Posts: 3461 Joined: Wed 7:58 am So what do you guys think, should Obsidian have implemented weapon ranges? Strangely, the weapon ranges are in the Geck, they just are all extremely long. Right now you can basically run along, see a target, crouch and sneak shot them with 0 chance of them finding you. I think it would make the game a lot more exciting if you had to try and get closer to your target to land that sniper shot. Only the Anti Material Rifle would have an unlimited range. Again though with in the range the AI has a chance to detect you. Certainitly within the range that the AI has a chance to detect you! Rifle rounds like the 5.56 and 308 would have a larger range - but still not unlimited.

realistic weapon damage fallout new vegas

No long range marksmen sniper shots with a 357 Pistol! Instead guns that use pistol rounds like the 357, 44, 9mm would require the player to get a lot closer before they have a chance to hit. I think it would make the game a lot more interesting if guns also had a hard range limit. So you can basically sit out at a distance and fire away while the AI just stands there. To make matters worse the poor AI has zero chance to detect you at long ranges. Sure, spread makes some weapons less effective at long range - but if you shoot enough eventually you will land a shot. One thing that bugs me with FNV is that all of the guns basically have an unlimited range.








Realistic weapon damage fallout new vegas